John Carpenter’s Toxic Commando review: a strange experiment that just about works


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Details

Comic book illustration of characters shooting guns, fighting zombies

(Image credit: Saber Interactive)

Publisher Focus Entertainment

Developer: Saber Interactive

Format PS5 (Reviewed), Xbox Series X/S, PC

Platform Swarm Engine

Release date 12 March 2026

John Carpenter is a film director who has been in the background of my life for decades, from childhood memories of The Thing to annual dips back into Big Trouble in Little China and The Fog. So a game, John Carpenter’s Toxic Commando, inspired by Carpenter, really can’t be turned down. From Metal Gear Solid to Still Wakes The Deep, Carpenter continues to inspire devs, but this one has his name on the box, so it really should be the full Carpenter experience, right?

Carpenter’s films thrive on throwing ordinary people into impossible situations, an oppressive dread creeping through empty spaces, and that low electronic synth pulse promising something awful just out of frame. So when a co-op shooter arrives bearing Carpenter’s name and leaning into that same synth-heavy fog-filled eerieness, I’m already halfway convinced.

Thankfully, John Carpenter’s Toxic Commando understands the assignment. Even when the game erupts into full zombie-splattering chaos, the tone still carries Carpenter’s fingerprints. A pulsing synth soundtrack hums beneath the action, the story centres on reluctant anti-heroes rather than soldiers, and a neat Cinema Ambience graphics mode subtly shifts the colour into Carpenter-style palettes.

Screens of a zombie horde shooter

The Swarm Engine delivers the zombie spectacle when needed. (Image credit: Saber Interactive)

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